Half an Hour of AI, One Video, and One Frame
On May 23rd, Spyros Margetas and the Specter team hosted us at their studio, where they shared AI workflows with us and sparked a wonderful conversation about AI, creativity, and the future of the creative industry.
To be honest, even though I love these #workflows and tools, I had never really experimented with anything creative before. My involvement with AI up until now was limited to operations and automation for the "boring/serious" side of work: #Finance, time management, file management, #CRM, leads, etc.
Today, however, while I was just 5 minutes away from the beach, the "devil on my shoulder" took over (as we say back home), and I decided to play around for half an hour—just to see what would come out of it.
DISCLAIMER / WOW factor: I had NO specific goal. I assumed nothing serious would come out of it. And yet...
I started with Cosmos—a platform I personally love because its aesthetic aligns much better with mine compared to Pinterest. I found two images of two objects there.
I passed them into MeshyAI, and… cue the first mini mind-blown moment. It confirmed what I had feared and believed for a long time: 3D modeling being replaced by automated processes with better topology than any 3D artist is only a matter of time. Yes, I said it. Don't eat me alive. For better or worse, it’s going to happen. In the end, it’s "just" math and code.
Then, just for fun, I brought them into 3ds Max, ran a quick retopology, and turned them into fully functional Corona Proxies.
After that, a quick real-time render, ran it through krea.ai, but applying the logic and mindset that Spyros shared that Friday...
The result: A video that actually speaks visually, and an image that—for better or worse—could easily fool someone into thinking it's real.
But above all, to convey a message.
The result: A video that actually holds up visually, and an image that—for better or worse—could easily fool someone into thinking it's real.
But most importantly, it delivers a message. And that, perhaps, is the core takeaway: Communication. From the architect to the 3D Artist. From the architect to the craftsman. From the craftsman to the machine. And then… creation.
Everything seems to be a matter of information transfer. And perhaps—for the first time in our era—we finally have so many tools to experiment with.
What struck me is that both Fotis Saltapidas and I, studying Interior Design, are called to do exactly that: to "grab" an idea and communicate it to the world as effectively as possible. Everything else is just additional processes that aren't about creation itself, but about how that creation gets materialized into three dimensions... So, perhaps ideas are what will truly stand out from now on.
Even though today's experiment was completely generic, I can't help but be excited for what's coming. To put it simply: think of all the extraordinary and beautiful projects we will see in the future, with custom solutions and unique design—regardless of what approach one favors.